Scene

Last Built: Apr 27, 2021

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Export Settings Geometry

Scene

The following section outlines Scene settings which is mainly related to Nif Header information.

Changing the setting also alters what is displayed by the UI.

The setting can be viewed in the Niftools Scene Panel. This is visible in the Scene Tab of the Properties Editor View.

Nif Version

Property

Description

Game

Select the game you’re working on. This will be set to a suitable game on import, but can’t always be resolved. A single version number may map to multiple games.

Nif Version

The base version, typically related to a single game or company. Check out the Nif files included with the game you’re modding for the correct version.

Example: Nif Version 335544325 is used for Oblivion

User Version

2-digit integer value for the Nif file.

Example: 11 designates Fallout 3 as the specific game

User Version 2

Another 2-digit integer value for the Nif file.

Example: 34 desginates Fallout 3 as the specific game

Note

  • Select the Game from the dropdown - Nif Version, User Version and User Version 2 are updated accordingly.

  • All three values are used to verify which data should be attached to a file during the export process.

  • The scene version is checked at export and compared with the intended export format’s version.

  • Mismatches will trigger an error and alert the user so that corrections can made.

Scale correction

This value is used to globally re-scale the input Nif data to map correctly to Blender’s unit of the measurement system. The default setting ensures the imported model fits into the view Blender viewport When importing large-scale nif models, such as structures, a user can edit this value so that the nif is easier to work with.

  • The Unit of measurement in Blender is the Blender Unit (BU). The default value is 1 BU = 1 meter but can be remapped to any measurement system.

  • The ratio of a Nif Units (NU) to Blender Units (BU) is 1Nu:10Bu, so we need reduce the nif by a factor of 10.

  • The Blender Nif Plugin applies a default correction of 0.1

  • The Blender Nif Plugin applies a default correction of 10