Import Settings

Last Built: Apr 27, 2021

Import Settings

This section explains the import and export settings.

Warning

Only a subset of these settings are currently used or fully supported even though they have been documented here. This is due to the fact that they are ported directly from the old addon and as such, will functionally remain the same.

Scale correction

This value is used to globally re-scale the input Nif data to map correctly to Blender’s unit of the measurement system.

The default setting ensures the imported model fits into the view Blender viewport.

When importing large-scale nif models, such as structures, a user can edit this value so that the nif is easier to work with.

  • The Unit of measurement in Blender is the Blender Unit (BU). The default value is 1 BU = 1 meter but can be remapped to any measurement system.

  • The ratio of a Nif Units (NU) to Blender Units (BU) is 1Nu:10Bu, so we need reduce the nif by a factor of 10.

  • The Blender Niftools Addon applies a default correction of 0.1

Override Scene Information

Overrides any existing niftools scene information with the data from the nif that is about to be imported. See :ref:` Scene Settings<user-features-scene>` for information on what settings are available.

Keyframe File

Keyframe File ( .kf ) is an animation file using keyframe markers A more complex animation file introduced with Skyrim ( .hkx ) is a havok based animation file, not supported by the addon.

EGM File

EGM files are a vertex morph animation file, most commonly used for facial animations and lip synch.

Animation

Animation option, when selected, will import the keyframe and/or the EGM files listed in the file selection entries.

Align

Align selects how to align the tail position of non-parented bones to the root location.

Options are:

  • Re-Align Tail Bone - Aligns the tail of non-parented bones to a uniform direction.

  • Re-Align Tail Bone + roll - Sets a 90-degree roll to the tail after aligning.

Process

Determines what parts of the file to import.

Import options include * Everything - This will import geometry, armature, (keyframe, and EGM if set). * Geometry only - Imports geometry and skips all other parts of the file. * Skeleton only - Imports the armature and skips all other parts of the file.

Combine Shapes

Select this option if you want all parts of a nif file to be imported as a single multi-part object.

This is useful for keeping nifs organized when they contain several parts. As well as allowing for easier exporting of the nif.

Combine Vertices

This options will combine vertices that contain the same x,y,z location and normal data into a single vertex.

  • Select this when vertex ordering is not critical, non-animated objects or animated objects that use a skeleton for the animations, but do not contain morph animations.

  • Do not use this for any object that uses morph type animations.