Collision Systems

Last Built: Apr 27, 2021

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NiProperty Collision Object

Collision Systems

The following section deals with the various collision systems that the Blender Niftools Addons supports.

Workflow

Here it is explained how to add collision to your mesh.

  1. Go to Collision Object and follow the steps indicated there:

    1. Choose between a Bounding Box or Havok Collision.

    2. The bounding box is complete. If you have chosen Havok Collision proceed to choosing an appropriate shape for your collision.

    3. Add a Rigid Body modifier.

  2. Go to Collision Settings and follow the steps indicated there:

    1. Start by enabling collision bounds.

    2. Define the the Havok Settings for your collision bounds.