Armatures¶
Armature Bones¶
The following section deals with Armatures
Bone Flags¶
These are set upon export if left at
0.Only change the value in very specific cases:
Oblivion Clothing uses
0x000F
Dismember Flags¶
Currently does nothing - in testing.
Inventory Marker¶
This is a special type of bone which is used to position an object in the inventory display.
It may also be used for animation placement involving multiple NPCs
The InvMarker bone should only be used in engines that can support them.
Example:
Create this item in the same manner as you would for a standard armature bone.
Parent must be Armature root.
Naming must start with InvMarker and can only be appended with
.000A model with 4 inventory marker bone items should be named as
InvMarker,InvMarker.001,InvMarker.002,InvMarker.003
Notes:
- Games known to support this include:
The Elder Scrolls - Skyrim.
Warning
Exporting this type of bone into engines that do not support it will cause crashes!