Workflow¶
This section explains vthe general workflow used to import and export .nif
files using Blender.
The nif importer and exporters are available in File > Import and File > Export, repsectively.
Note
If you need an introduction consider reading the Blender Manual. The documentation below assumes that you have at least beginner level skills with Blender.
Import¶
You now can import the nif directly into Blender! These settings are explained at I/O Settings Section.
Export¶
The following section covers various model components, each required to export 3D objects to the .nif
format.
Section |
Description |
---|---|
Create your base model and configure the object’s settings |
|
Nif Info |
Add in the required general information to identify the |
Create and configure shaders for each selected object |
|
Create and configure materials for each selected object |
|
Add different texture types for each material |
|
Exporting |
Now you’re ready for export! Check the link to learn about all of the export settings! |
Advanced Modeling¶
The following are advanced topics and optional for most models. You should only attempt the following when you are comfortable with the basics.
Section |
Description |
---|---|
Collisions |
Create collision objects and update collision settings |
Create a rigged model and configure the flags for each selected bone |
|
Animations |
Currently Unsupported |